A model for the whole hand was built according to its acting characteristic, the raw data of Cyeber-Glove joints was effectively adjusted, and then through vertex blending on programmable graphics hardware, the adjusted data was appl.
在此根据虚拟手的运动特点对其进行整体建模,并快捷地对数据手套采集的原始关节数据进行校正,在可编程图形硬件上利用顶点混合算法将校正后的数据作用于虚拟手模型来产生皮肤变形,在满足实时性的同时提供了逼真的视觉效果。
In this paper, we establish some new important geometric inequalities involving the k-dimensional vertex angle of each simplex and the k-dimensional mixed vertex angle of two simplices.
本文证明了关于两个单形的k级混合顶点角与每个单形的k级顶点角之间的一些新的重要的几何不等式。
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