Texture tiles are requested by the client in an order determined by the number of screen pixels affected by texture tiles, so that texture tiles which affect.
客户端对纹理切片请求是按照各个纹理切片所影响的屏幕像素点数目顺序依次进行的 ,因此首先传输的就是那些影响屏幕像素点数目最多的纹理切片。
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