Video games usually adopt the following time strategies such as suspending "present time","future time", breaking time, and combining objective and psychological time and so on, which are features of the arts of video games as well.
悬置"现在"、"未来",时间碎片化,客观时间与心理时间重合,强化时间刻度等,是电子游戏艺术常采用的时间策略,也是电子游戏艺术性的根本表征之一。
It contains abundant education value and plays an important role in the initiation of learning motivation, the cultivation of creative thinking, the forming of research-based way of learning and the cultivation of information quality, especially in the merging of video games and school-based curriculum.
电子游戏是课程资源之一,因为游戏是生活——客观生活、虚拟生活、主观生活,是文化艺术,它理当作为一种课程资源。
Adolescent engagement in video game playing is becoming one of the major concerns of parents and schools in China s urban areas.
利用修订的中文版电子游戏问卷对济南市4所初中1762名被试进行了测查,考察初中生玩电子游戏的现状与特点。
Nowadays video games become favour of college students.
电子游戏成为现今大学生的宠爱,也是占有他们自由时间最多的娱乐,电子游戏的本质特征与大学生的个性特征有着很多的相似之处,电子游戏体现的就是一种个性追求的理念,是发掘大学生的个性潜能优势的有效媒介。
There are very close contact between film and video games, because they have similar aesthetic theory, communication channel and target market.
同样以视听为主要传播手段,同样以视听体验为途径获得乐趣和享受,有着大致相同的目标市场的电影和电子游戏之间有着密切联系,而且呈现出一种全方位融合的趋势。
Many students have no interesting in learning and a few students pay action to video games because of these problems.
这些问题导致学生在学习过程中体会不到读书的乐趣,个别学生将注意力转向电子游戏,有些甚至到了一发不可收拾的地步。
Electronic Game Classifying Based on Bodily-kinesthetic Intelligence
基于身体运动智能的电子游戏分类研究
In the article,puts forward that school need electronic game and explains the reason,describes the function of electronic game in education and goes step further to indicate that electronic game is an important part in education.
提出了学校教育需要电子游戏,并说明原因。
The inserting type advertisement in electronic game liked by masses develops swiftly,is easily divided in detail and has various forms,costs low,thus it is in favor of the action with special aim.
近年来,广告厂商注意力正由大众媒体转向拥有特定受众的细分媒体,电子游戏置入式广告也凭借其自身的优势日益赢得了人们的关注。
My new video game player came with three game cartridges included.
我的新电子游戏机附有三盘游戏带。
A company that was a latecomer to the video-game market.
新近加入到电子游戏机市场的公司
They can go to skateboard parks,to swimming pools or to video arcades.
他们可去滑板场、游泳池或去游乐中心玩电子游戏机。
The feature of the electronic video-game machine produced By our factory is that it is of multilevel and multifunction.
多档次,多功能,是本厂生产的电子游戏机的特点。
The problem with video game is that they’re addictive.
电子游戏机的问题在于它们会使人上瘾。
Sony also wants to get its FeliCa chip embedded into computers, televisions and games consoles.
索尼还希望将灵通芯片植入电脑、视和电子游戏机。
Nintendo is riding the crest of an American videogame market that has been punctuated by sharp boom-and-bust cycles.
任天堂现高居周斯性暴起暴落的美国电子游戏机市场之巅峰。
game of skill or chance, with electronic display
技巧游戏机或碰运游戏机,带有电子显示器
Home video games are played on a television receiver connected to a control box.
玩家庭电子游戏需要在电视机上接一个控制盒。
television game cartridge
电视游戏机盒式磁盘
The Effect Mechanism of Violent Video Games towards Adolescents' Aggressive Behaviors
暴力电子游戏对青少年攻击行为的影响机制
Discussion on Sports and Games;
议体育与游戏——有感电子竞技应回归游戏的本质
Network game:electronic carnival--Based on carnivalized theory to elaborate the network game;
网络游戏:电子狂欢——对网络游戏的狂欢化解读
Some children are addicted to computer games/ TV.
(喻)些孩子玩电脑游戏/电视上了瘾。
A Study of the Conditions and Mechanisms of the Influence of Electronic Games on Students Schoolwork;
电子游戏对学生课业学习影响的条件与机制研究
I'm not very keen on video games.
我不是很喜欢打电子游戏。
he has a feel for animals or it's easy when you get the feel of it.
我现在对电子游戏有些感觉了。
He closed the computer game and opened his maths homework.
他关上电子游戏,打开数学作业。
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